Motion in a Plane
1. Introduction
Motion in a plane involves motion in two dimensions (2D), like motion on a flat surface.
2. Scalars and Vectors
- Scalar: Quantity with magnitude only (e.g., speed, mass, time).
- Vector: Quantity with both magnitude and direction (e.g., velocity, force).
3. Vector Representation
- Represented by an arrow.
- Length of arrow = magnitude, direction = direction of vector.
- Notation:
→A
orA̅
.
4. Vector Addition
- Triangle Law: Place tail of second vector at head of first.
- Parallelogram Law: Both vectors from a common point. Diagonal is the sum.
5. Components of a Vector
Any vector can be broken into two perpendicular components:
- Horizontal (x-axis):
Ax = A cosθ
- Vertical (y-axis):
Ay = A sinθ
- Resultant vector:
A = √(Ax² + Ay²)
6. Motion in Two Dimensions
Position, velocity, and acceleration are vector quantities and can be resolved into components along x and y axes.
7. Projectile Motion
- A type of 2D motion under constant acceleration due to gravity.
- Path: Parabolic
Important Equations:
- Time of Flight:
T = (2u sinθ)/g
- Maximum Height:
H = (u² sin²θ)/(2g)
- Horizontal Range:
R = (u² sin2θ)/g
Where:
u
: Initial speedθ
: Angle of projectiong
: Acceleration due to gravity
8. Uniform Circular Motion
- Object moves in a circle with constant speed.
- Direction of velocity changes → acceleration present.
- Acceleration is called centripetal acceleration.
Formulas:
- Speed:
v = 2πr / T
- Centripetal Acceleration:
a = v² / r
- Centripetal Force:
F = mv² / r
9. Relative Velocity in 2D
Used when both objects move in 2D. Vector subtraction is used to find relative velocity.
Formula: VAB = VA - VB
10. Vector Operations
- Addition: Triangle or parallelogram method
- Subtraction: Add the negative vector
- Multiplication with scalar: Changes magnitude, not direction
- Dot Product:
A · B = AB cosθ
(Scalar) - Cross Product:
A × B = AB sinθ
(Vector perpendicular to plane)
11. Key Concepts Summary
- Vectors have direction; scalars do not.
- Projectile motion is a combination of horizontal uniform motion and vertical uniformly accelerated motion.
- Uniform circular motion involves continuous acceleration toward the center (centripetal).
- Vectors follow geometrical rules for addition and subtraction.